Current state of Sundown renderer: (cheapish) DDGI + Stochastic SSR + GT-VBAO + SVSMs + EEVEE-style Bloom + Deferred Lighting + Other Stuff. Running in a pseudo-bindless pipeline, as much as JS + WebGPU allows.
My laptop was overheating from all the dev and open apps at this
Thread showcases progress on a WebGPU renderer (Sundown) with DDGI, stochastic SSR, voxel AO, shadow mapping, bloom, and deferred lighting in a JS pseudo-bindless pipeline.